This means my armies are often very far away from each other in order to be able to take over new areas, quest, deal with NPC factions, clear spawner camps, etc. So far, I play big scenario maps with continents. Probably would only work before they get that tech that makes you move fast in your own territory. Cause if so and if its not stupid expensive, forward base behind your enemy, take their back cities, when they bring their army back tp out rejoin with your main army and take their front bases. probably quite powerful in a 1v1 but not quite as ridiculous since enemy is more likely to come from 1 place.ĭoes that work with forward bases. Originally posted by Cacomistle:That seems like a depends on the game type thing. Psi seems powerful on paper, but usually ends up being weaker than anything else lateron, I didn't find a good use for it yet. Psynumbra is overall meh IMO, but seems like a great boost for Syndicate or Kir'ko. Xenoplague is for players who like to create swarms and add or bolster bio-weaponry (which is, quite frankly, already powerful on its own). It's a bad choice when playing AS amazon or Kir'ko however.Ĭelestian has interesting synergies in itself and with certain environmental hazards (enlightened and soulburn in particular), but I didn't try that one out that much yet. Good if you face amazons, Kir'ko or users of xenoplague. Promethean is nice if you are fighting heavy users of bio-weapons and/or in areas with a lot of fire- or bio-hazards. Some of the later upgrades are great as well, but you can get some of that stuff from the paragon NPC-faction as well. Voidtech for example is kinda cool for vanguard because the Echo-Walker fills a gap in unit-variety quite nicely. The "best" experimental tech depends more on your playstyle and what you are currently fighting. Prom also gives powerful defensive options, which are rather situational however. Originally posted by DarkFoori:Prom: pure damage
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